![]() Those ideas are massive undertakings, which is why we'd like to have them as optional additions, so we could have them without having to stretch the scope (and deadlines) for the main game. ![]() Those would have led us astray from our vision of the complete game, not to mention that they could take many months, if not years, to implement. That was in large part because we really had no plans for actual expansions at all.īut as you can imagine, over the course of the 2 and a half years we've been developing KSP, we've come across many ideas that we thought were very cool, but didn't really fit the original scope of the game. We have to admit though, up until now, we hadn't considered Expansion Packs to be the same as updates to KSP. Also, for those considering purchasing the game, we will maintain this promise for all purchases made until the end of this month (April, 2013). So given that this was a point of confusion, and that we believe that no matter what, a promise is a promise, we are including Expansions in what you can expect to get for free if you have already bought the game. However, it became clear to us that many might have already taken that statement to mean something else than we did when they bought the game, and so had a different notion of what it was they were getting with their initial purchase. ![]() Regardless of whether 'updates' implies 'expansions' or not, it's quite obvious now that we need to rephrase that statement so everyone knows exactly what they're getting when they purchase the game. We realize there is more than one way to interpret that. More details on these features will be revealed at a later time.We've been following closely the ongoing debate about Expansion Packs and DLC on KSP, and after Felipe's previous explanation about the things that sparked the discussion, we've noticed that there are still a few areas that were left pending and that require an explanation:Ībove all, is the admittedly quite grey area concerning what constitutes an update or an expansion to KSP and most importantly, what our promise of "all future updates for free" actually means. Soon players will be able to share the challenges of deep space exploration. Multiplayer/Modding: The technological developments made to the foundations of Kerbal Space Program 2 will build on the beloved modding capabilities of the original game, as well as deliver on the long-requested addition of multiplayer. Among them: Charr, a heat-blasted world of iron Ovin, a ringed super-Earth with relentless gravity Rask and Rusk, a binary pair locked in a dance of death and many more to reward exploration. In Kerbal Space Program 2, interstellar technologies pave the way to a host of new star systems and celestial bodies, each comprising novel challenges and harboring secret treasures. Interstellar Travel: Next-gen tech, colonies, and systematic resource gathering all lead to a whole new level of exploration: interstellar travel. Eventually, these colonies become advanced enough for vehicle construction, propelling deep space exploration and beyond. Colonies not only pose their own physics challenges, but also require resource gathering to build structures, space stations, habitations, and unique fuel types. This new tech will not just create novel puzzles for players to solve, but will also enable new feats of space exploration within and beyond the original Kerbolar System.Ĭolonies: Brand new to Kerbal Space Program 2 are colonies. Next Generation Technology: As the game updates progress, players will gain access to a whole new set of next generation tools and technology including new engines, parts, fuel, and much more. Key Features to come during Early Access:
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